The Final Echoes (Ver.1.3.0) + XBOX Release OUT NOW
- CM Greg
- 1 minute ago
- 8 min read
Greetings scientists,
We're excited to announce that today marks the launch of The Final Echoes Update, the third and final instalment in our major free update series, alongside the official release of the game on XBOX Series X|S! And better yet, XBOX Play Anywhere is fully supported!
As previously stated in the launches of Echoes Part 1 and Part 2, the focus of the Echoes Updates is to introduce greater variety to the existing world of Forever Skies and enhance the exploration based on your feedback.

New Location: Thunderhead Terminal
Saves
It’s not necessary to start a fresh save with this update. We have implemented a unique quest to get existing saves up to speed with the basics of the new systems. However, we would recommend starting a new save in order for you to get the full experience of The Final Echoes.
Our Latest Trailer(s)
To mark the release of Final Echoes, we have created not one, but TWO new trailers. We have a new Gameplay Trailer, which showcases all the new features we have added to the game across all 3 parts of Echoes. But in addition, we have also finally created an official Cinematic Trailer, which takes a closer look at the events that precede the start of the game…
What’s New In The Final Echoes?
As we have mentioned in our previous blogs, The Final Echoes includes a whole bunch of new content, alongside improvements to some systems and QOL additions.

Airship Electricity System- One of the major additions is the new Airship Electricity System. Players now create power for their base via Generators. Your airship starts with a basic amount of power, 200 units. As your Airship expands and you discover new technology for your mobile base, you will need to create more and more power to use these devices. You will discover the Tier 1 Generator early on in your playthrough at a new location called The Thunderhead Terminal. But as you advance, you will need to upgrade it. The Airship Electricity System also ties into the next item on our list…

Airship Damage Overhaul- Airship damage is more meaningful now than before. Not managing your airship's power correctly or getting hit by lightning storms while unprotected can lead to parts of your airship being destroyed and losing your valuable devices. We published an Electricity & Damage System Blog a few weeks back, which you should check out if you haven’t already, to get to grips with these new features.

New Combat Encounters- A new threat has emerged above the dust with The Final Echoes Update. As you scavenge Points of Interest, you may attract the attention of hostile Drones. Units that were originally created to help humanity build, following the aftermath of the collapse. These once-helpful machines have now turned hostile to anyone looking to scavenge the ruins they helped create. You will encounter both ground-based and airborne Drone variants, each presenting a new challenge as you venture across the world.

6 New Side Quests- Side quests were originally introduced with Echoes Part 1. Not only do they give the player additional lore into what life was like on Earth before your arrival, but they also reward you with useful tools, technology and cool new Airship decor items too. The Final Echoes is no different and includes 6 new side quests for players to complete. Bringing the games total side quests count up to 19 quests in total.

Custom Difficulty Mode- Another new addition to the game is our new Custom Difficulty Mode. This is something the community have been asking for, for a long time. And now that more hostiles have been added to the game, it makes sense now more than ever to finally add it. Adjust the rates at which food, water, energy and oxygen drop individually, or turn them off altogether. We published a Custom Difficulty Blog last week, which you can check out if you haven’t done so already.

New Locations & Landmarks- The Radio Towers in the New Nature biome (biome 3) have been updated, much like they were in biomes 1 and 2 in the previous Echoes instalments, now making all 3 types (Communication Point, Desolate Tower and Reclaimed Tower) all visually distinct from one another. We have also added 3 new unique landmarks with this update. Meaning there are now a total of 15 new landmarks in the game added through the Echoes series.

New Devices & Decor- Some of the new side quests will lead to new cool decor items, such as artefacts and Airship paint skins, but that's not all. In addition to all the new devices we mentioned earlier, players will now be able to discover a Weather Control Device! This was briefly seen during the Spring Event, but players can now discover it’s wreck at the Workshop POI. Install this on your airship, and you can change the weather in an instant. It runs on Crystals and is super useful, especially if you require lightning to put your airship into surplus mode!
So much has been added to the game across The Echoes Series. As we mentioned at the start of the blog, check out our new official Gameplay Trailer, which covers (almost) everything we have added to the game since November 2025.
The full patchnotes can be found at the bottom of this blog, like usual, so please check them out.
New Steam Bundles
For the release of The Final Echoes, we’ve partnered up with 4 incredible teams making survival games to create 4 special bundles on Steam. All filled with sci-fi, coop-supported, and survival crafting goodness!
Abiotic Factor
Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.
LightYear Frontier
In Lightyear Frontier you use your powerful trusty mech to farm on a large beautiful alien planet. Settle your homestead, farm and deliver produce to remote colonies, gather and manage resources, build, craft, explore, expand, improve your mech, meet neighbors, and make a place to call your own.
StarRupture
StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.
The Last Caretaker
Explore a drowned Earth, restore lost systems, and raise the last human seeds in this first-person survival-crafting adventure. Build, scavenge, defend, and launch humanity back to the stars.
So if you already own any of the above games on Steam, you can get an extra 10% off Forever Skies. Likewise, all Forever Skies Steam owners can also use the bundles to get 10% off any of our 4 partner games.
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Patchnotes
ADDED:
Airship Electricity System
Custom Difficulty Settings
New Devices:
Basic Power Generator
Advanced Power Generator
Next-Gen Power Generator
Lightning Rod
Weather Control Device
New Locations:
Thunderhead Terminal
Storm Center
Reclaimed Tower
New Side Quests
Two Worlds
New Path and Old Questions
Lacking Manpower
Pet Dreams
Power Must Flow
Clean Lies
New Landmarks
Field Hospital
Large Park with a hidden school
Soccer Field Destroyed
New Enemies
Ram Drone
Airborne Drone
New Crossbow Bolts:
Tempered
Reinforced
Decorations
Paint Skin: Bug Theme
Artifact: Smog Globe
Artifact: Earth Globe
New Gameplay setting for Camera Shake Strength
Added a “Can’t follow” prompt for pet, making it clearer when a pet cannot follow the player.
Player can now use items directly from Storage Boxes
CHANGED:
Knife attack changed to light and heavy attack
Crossbow bolts changed to tiers
Poison Bolts name changed to Acid Bolts
Decoys and Mines adjusted to new enemies
Airship device behaviours have been adjusted to work with the Electricity System
Some side quests now spawn with better distance, direction and biome logic
Side quests guidance was improved to prevent players from being sent back and forth between biomes unnecessarily
Several small UI texts were increased in size for better console readability
Added stun damage visualization
Added line-of-sight checks for Mantis ranged attacks - they need to reposition themselves before taking the shot
Added electricity information into the build tool HUD
Balance adjustment for the stamina boost from the Energy Drink
Added a new sleep behaviour that prevents players from sleeping when food or water is critically low
Changed sleep behaviour so players have a chance to react if food or water reaches zero after falling asleep from exhaustion
Added logic that prevents players from interacting with a helm if another player is already using a different helm
FIXED:
Fixed multiple co-op issues where clients could not interact with devices correctly
Fixed a co-op issue where players could lose inventory after leaving and rejoining a fresh tutorial-hosted game
Fixed session issues where tutorial sessions could appear incorrectly or register the wrong number of players
Fixed radar issues where stale side quests could keep being displayed
Fixed quest lock logic, which was incorrectly triggering unlock events
Fixed quest starters and quest areas for several side quests
Fixed missing or incorrect quest icons, objective text and database entries
Fixed crossbow animation, reload and ADS issues
Fixed bolt visibility and incorrect bolt item data
Fixed booster HUD order, duration display and warning icon behaviour
Fixed the item tooltip category information not displaying correctly
Fixed the white screen issue in the database
Fixed font sizes in multiple widgets
Fixed floating vines, misplaced decals, clipping objects and collision issues across multiple locations
Fixed empty Radio Operator Sheds
Fixed ruins spawning problems caused by incorrect randomization values
Fixed ladders, landing pads, shed interiors and object placement in several locations
Fixed a gameplay cue performance issue related to low vitals
Fixed map loader behaviour to prevent unnecessary preloading in some situations
Fixed notifications appearing behind player menus by increasing notification priority
Fixed a bug when the Recycler was giving invalid items after using it
Fixed item-based quest objectives not checking all players, which could prevent clients from completing certain quests
Fixed an issue where players could pick up the Distiller while it still contained liquid
Fixed missing crafting time display in the Distiller when liquid was inside the tank
Fixed an issue where players could move printers while crafting was still in progress
Fixed Mines from the toolbar not merging correctly with other stacks
Fixed an issue that prevented relocating the Metal Collector because its placement ghost was incorrectly detected as a collision
Fixed Spring Event crafting recipes not unlocking correctly for players who had unlocked at least one event recipe during the event
Fixed a crash that could happen in replication when repeatedly riding an elevator down and back up
Fixed the Medical Station sound not stopping correctly for clients when another player left prematurely
Fixed an issue where players could lose control of the ship when two helms were placed on the airship
Fixed an issue where the client can't use the Deck Extractor if they exit the game while using it
Fixed an issue where extractors could get stuck in the extraction animation after opening the UI during extraction
Fixed Workshop latch doors visually resetting after reload
Fixed crane meshes not being visible
Adjusted texture data to reduce memory usage.
Added logic to prevent the message log from showing item acquisition messages when the item was only moved inside the inventory.
Numerous level art and level design optimizations
KNOWN ISSUES:
[XBOX] Pressing the X or A button while using the helm causes visual issues
Night is Coming quest sometimes triggers when loading a game with a fully completed main quest line
Side Quests can sometimes appear at two Radio Towers
Some doors in side quests that require a keycard can be opened without the needed card.
Sprinklers are not watering all the Garden Pots under the Sprinkler
Sometimes, using a ladder in co-op might turn players sideways
Sometimes the vital bars, such as Hunger, Thirst, and Energy, stop decreasing
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And with that, the Echoes Series is complete!

A reminder, this update might be called The Final Echoes, but it does not mean this is the final update. We will share more of our future plans at a later date, but for now, please enjoy this new version of Forever Skies that we feel is much closer to the version of the game we envisioned during early development. None of this would have happened without your feedback, so thank you for always being honest with us. You have helped us make the game bigger and hopefully better.
We know that many of you have held off from trying Echoes Part 1 and Part 2 because you wanted to experience Echoes in its entirety. If you are one of those people, we hope it was worth the wait and that you love the new additions.
Have a great week, scientists!
Team FFH