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The Final Echoes (Ver.1.3.0) + XBOX Release OUT NOW

  • Writer: CM Greg
    CM Greg
  • 1 minute ago
  • 8 min read

Greetings scientists,


We're excited to announce that today marks the launch of The Final Echoes Update, the third and final instalment in our major free update series, alongside the official release of the game on XBOX Series X|S! And better yet, XBOX Play Anywhere is fully supported!


As previously stated in the launches of Echoes Part 1 and Part 2, the focus of the Echoes Updates is to introduce greater variety to the existing world of Forever Skies and enhance the exploration based on your feedback.


New Location: Thunderhead Terminal


Saves

It’s not necessary to start a fresh save with this update. We have implemented a unique quest to get existing saves up to speed with the basics of the new systems. However, we would recommend starting a new save in order for you to get the full experience of The Final Echoes.


Our Latest Trailer(s)

To mark the release of Final Echoes, we have created not one, but TWO new trailers. We have a new Gameplay Trailer, which showcases all the new features we have added to the game across all 3 parts of Echoes. But in addition, we have also finally created an official Cinematic Trailer, which takes a closer look at the events that precede the start of the game…



What’s New In The Final Echoes?

As we have mentioned in our previous blogs, The Final Echoes includes a whole bunch of new content, alongside improvements to some systems and QOL additions.


Airship Electricity System- One of the major additions is the new Airship Electricity System. Players now create power for their base via Generators. Your airship starts with a basic amount of power, 200 units. As your Airship expands and you discover new technology for your mobile base, you will need to create more and more power to use these devices. You will discover the Tier 1 Generator early on in your playthrough at a new location called The Thunderhead Terminal. But as you advance, you will need to upgrade it. The Airship Electricity System also ties into the next item on our list…


Airship Damage Overhaul- Airship damage is more meaningful now than before. Not managing your airship's power correctly or getting hit by lightning storms while unprotected can lead to parts of your airship being destroyed and losing your valuable devices. We published an Electricity & Damage System Blog a few weeks back, which you should check out if you haven’t already, to get to grips with these new features.


New Combat Encounters- A new threat has emerged above the dust with The Final Echoes Update. As you scavenge Points of Interest, you may attract the attention of hostile Drones. Units that were originally created to help humanity build, following the aftermath of the collapse. These once-helpful machines have now turned hostile to anyone looking to scavenge the ruins they helped create. You will encounter both ground-based and airborne Drone variants, each presenting a new challenge as you venture across the world.


6 New Side Quests- Side quests were originally introduced with Echoes Part 1. Not only do they give the player additional lore into what life was like on Earth before your arrival, but they also reward you with useful tools, technology and cool new Airship decor items too. The Final Echoes is no different and includes 6 new side quests for players to complete. Bringing the games total side quests count up to 19 quests in total.


Custom Difficulty Mode- Another new addition to the game is our new Custom Difficulty Mode. This is something the community have been asking for, for a long time. And now that more hostiles have been added to the game, it makes sense now more than ever to finally add it. Adjust the rates at which food, water, energy and oxygen drop individually, or turn them off altogether. We published a Custom Difficulty Blog last week, which you can check out if you haven’t done so already.


New Locations & Landmarks- The Radio Towers in the New Nature biome (biome 3) have been updated, much like they were in biomes 1 and 2 in the previous Echoes instalments, now making all 3 types (Communication Point, Desolate Tower and Reclaimed Tower) all visually distinct from one another. We have also added 3 new unique landmarks with this update. Meaning there are now a total of 15 new landmarks in the game added through the Echoes series.


New Devices & Decor- Some of the new side quests will lead to new cool decor items, such as artefacts and Airship paint skins, but that's not all. In addition to all the new devices we mentioned earlier, players will now be able to discover a Weather Control Device! This was briefly seen during the Spring Event, but players can now discover it’s wreck at the Workshop POI. Install this on your airship, and you can change the weather in an instant. It runs on Crystals and is super useful, especially if you require lightning to put your airship into surplus mode!


So much has been added to the game across The Echoes Series. As we mentioned at the start of the blog, check out our new official Gameplay Trailer, which covers (almost) everything we have added to the game since November 2025.



The full patchnotes can be found at the bottom of this blog, like usual, so please check them out.


New Steam Bundles

For the release of The Final Echoes, we’ve partnered up with 4 incredible teams making survival games to create 4 special bundles on Steam. All filled with sci-fi, coop-supported, and survival crafting goodness!


Abiotic Factor

Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.


LightYear Frontier

In Lightyear Frontier you use your powerful trusty mech to farm on a large beautiful alien planet. Settle your homestead, farm and deliver produce to remote colonies, gather and manage resources, build, craft, explore, expand, improve your mech, meet neighbors, and make a place to call your own.


StarRupture

StarRupture is a first-person open world base-building game with advanced combat and tons of exploration. Play alone or in a group on this sublime and ever-changing planet, extract and manage resources, create your complex industrial system and fight off hordes of alien monsters.


The Last Caretaker

Explore a drowned Earth, restore lost systems, and raise the last human seeds in this first-person survival-crafting adventure. Build, scavenge, defend, and launch humanity back to the stars.


So if you already own any of the above games on Steam, you can get an extra 10% off Forever Skies. Likewise, all Forever Skies Steam owners can also use the bundles to get 10% off any of our 4 partner games.


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Patchnotes


ADDED:

  • Airship Electricity System

  • Custom Difficulty Settings

  • New Devices:

    • Basic Power Generator

    • Advanced Power Generator

    • Next-Gen Power Generator

    • Lightning Rod 

    • Weather Control Device 

  • New Locations:

    • Thunderhead Terminal 

    • Storm Center

    • Reclaimed Tower

  • New Side Quests

    • Two Worlds

    • New Path and Old Questions

    • Lacking Manpower 

    • Pet Dreams

    • Power Must Flow

    • Clean Lies

  • New Landmarks

    • Field Hospital

    • Large Park with a hidden school

    • Soccer Field Destroyed

  • New Enemies

    • Ram Drone

    • Airborne Drone

  • New Crossbow Bolts:

    • Tempered

    • Reinforced

  • Decorations

    • Paint Skin: Bug Theme 

    • Artifact: Smog Globe

    • Artifact: Earth Globe

  • New Gameplay setting for Camera Shake Strength

  • Added a “Can’t follow” prompt for pet, making it clearer when a pet cannot follow the player.

  • Player can now use items directly from Storage Boxes


CHANGED:

  • Knife attack changed to light and heavy attack

  • Crossbow bolts changed to tiers 

  • Poison Bolts name changed to Acid Bolts

  • Decoys and Mines adjusted to new enemies 

  • Airship device behaviours have been adjusted to work with the Electricity System

  • Some side quests now spawn with better distance, direction and biome logic

  • Side quests guidance was improved to prevent players from being sent back and forth between biomes unnecessarily

  • Several small UI texts were increased in size for better console readability

  • Added stun damage visualization

  • Added line-of-sight checks for Mantis ranged attacks - they need to reposition themselves before taking the shot

  • Added electricity information into the build tool HUD

  • Balance adjustment for the stamina boost from the Energy Drink

  • Added a new sleep behaviour that prevents players from sleeping when food or water is critically low

  • Changed sleep behaviour so players have a chance to react if food or water reaches zero after falling asleep from exhaustion

  • Added logic that prevents players from interacting with a helm if another player is already using a different helm


FIXED:

  • Fixed multiple co-op issues where clients could not interact with devices correctly

  • Fixed a co-op issue where players could lose inventory after leaving and rejoining a fresh tutorial-hosted game

  • Fixed session issues where tutorial sessions could appear incorrectly or register the wrong number of players

  • Fixed radar issues where stale side quests could keep being displayed

  • Fixed quest lock logic, which was incorrectly triggering unlock events

  • Fixed quest starters and quest areas for several side quests

  • Fixed missing or incorrect quest icons, objective text and database entries

  • Fixed crossbow animation, reload and ADS issues

  • Fixed bolt visibility and incorrect bolt item data

  • Fixed booster HUD order, duration display and warning icon behaviour

  • Fixed the item tooltip category information not displaying correctly

  • Fixed the white screen issue in the database

  • Fixed font sizes in multiple widgets

  • Fixed floating vines, misplaced decals, clipping objects and collision issues across multiple locations

  • Fixed empty Radio Operator Sheds

  • Fixed ruins spawning problems caused by incorrect randomization values

  • Fixed ladders, landing pads, shed interiors and object placement in several locations

  • Fixed a gameplay cue performance issue related to low vitals

  • Fixed map loader behaviour to prevent unnecessary preloading in some situations

  • Fixed notifications appearing behind player menus by increasing notification priority

  • Fixed a bug when the Recycler was giving invalid items after using it

  • Fixed item-based quest objectives not checking all players, which could prevent clients from completing certain quests

  • Fixed an issue where players could pick up the Distiller while it still contained liquid

  • Fixed missing crafting time display in the Distiller when liquid was inside the tank

  • Fixed an issue where players could move printers while crafting was still in progress

  • Fixed Mines from the toolbar not merging correctly with other stacks

  • Fixed an issue that prevented relocating the Metal Collector because its placement ghost was incorrectly detected as a collision

  • Fixed Spring Event crafting recipes not unlocking correctly for players who had unlocked at least one event recipe during the event

  • Fixed a crash that could happen in replication when repeatedly riding an elevator down and back up

  • Fixed the Medical Station sound not stopping correctly for clients when another player left prematurely

  • Fixed an issue where players could lose control of the ship when two helms were placed on the airship

  • Fixed an issue where the client can't use the Deck Extractor if they exit the game while using it

  • Fixed an issue where extractors could get stuck in the extraction animation after opening the UI during extraction

  • Fixed Workshop latch doors visually resetting after reload

  • Fixed crane meshes not being visible

  • Adjusted texture data to reduce memory usage.

  • Added logic to prevent the message log from showing item acquisition messages when the item was only moved inside the inventory.

  • Numerous level art and level design optimizations


KNOWN ISSUES:


  • [XBOX] Pressing the X or A button while using the helm causes visual issues 

  • Night is Coming quest sometimes triggers when loading a game with a fully completed main quest line

  • Side Quests can sometimes appear at two Radio Towers

  • Some doors in side quests that require a keycard can be opened without the needed card.

  • Sprinklers are not watering all the Garden Pots under the Sprinkler

  • Sometimes, using a ladder in co-op might turn players sideways

  • Sometimes the vital bars, such as Hunger, Thirst, and Energy, stop decreasing


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And with that, the Echoes Series is complete!



A reminder, this update might be called The Final Echoes, but it does not mean this is the final update. We will share more of our future plans at a later date, but for now, please enjoy this new version of Forever Skies that we feel is much closer to the version of the game we envisioned during early development. None of this would have happened without your feedback, so thank you for always being honest with us. You have helped us make the game bigger and hopefully better.


We know that many of you have held off from trying Echoes Part 1 and Part 2 because you wanted to experience Echoes in its entirety. If you are one of those people, we hope it was worth the wait and that you love the new additions.


Have a great week, scientists!


Team FFH

 
 
 
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