top of page

Hotfix #5 Now Live

  • Writer: CM Greg
    CM Greg
  • 2 days ago
  • 2 min read

Ver.1.3.0 | Build#46164 | 1.003.007


Greetings scientists,


We have a new hotfix NOW LIVE on Steam and PS5 that addresses a wide range of issues reported.


Thank you to everyone who sent over their logs for the hunger, thirst and oxygen meters not dropping under specific circumstances. They have been helping us narrow down and pinpoint what's causing it. We believe we have a potential fix in today's build, but we can't verify if it's working correctly. Keep speaking to us and let us know if it's worked or if it's still an issue.


Here are the full patchnotes...


ADDED:


  • Added the keybind option for turning devices on and off.


CHANGED:


  • Changed how vitals drain behaves after death. Main vitals drain effects are now paused when the player is marked as dead instead of being removed entirely.

  • Audio fixes on Power Generators

  • Performance optimized on the Hideout landmark.

  • Optimized the Small Town.

  • Optimized Greenhouse Tower.

  • Optimized Temporary Camp.

  • Optimized cooked and raw item setups.

  • Optimized several side quest locations, including Second Expedition, Stolen Future, Hunting Giants, Fishes of the Sky Ocean, The Pirate Dream and Path of Greed.


FIXED:


  • Fixed side quest scan objectives not auto-completing for devices that had already been scanned on older save files.

  • Fixed selected side quest and location setup issues, including Borrowed Pal and Hight Point.

  • Fixed an issue where Emergency Damage and Overload Damage difficulty settings could swap values.

  • Fixed some difficulty screen text not fitting properly in the New Game and Load Game screens.

  • Fixed the Surplus visual effect remaining visible if electricity was turned off while Surplus was active.

  • Fixed an issue where placing a Lightning Rod always showed a “Lightning Rod damaged” message.

  • Fixed an exploit where players could multiply their water supply by putting canned water into the cooker.

  • Fixed an issue where items requiring containers were not swapped correctly.

  • Fixed an issue where starting to cook food could remove an additional food item from the player’s inventory.

  • Fixed an issue where the Distiller could become stuck and could no longer be removed or used.

  • Fixed poor UI scaling for loading save games in some languages, including German and Spanish.

  • Fixed an invisible Lightning Flash widget that could still be clicked when the Display Lightning Flash option was turned off.

  • Fixed the Lightning Flash widget so it no longer blocks clicks.

  • Fixed Dust Daisies being desynced in co-op.

  • Fixed a potential PS5 crash related to replicated lootable item triggers.


Have a great weekend!

- Team FFH

 
 
 

Comments


  • Biały Facebook Ikona
  • Biały Twitter Ikona
  • Biały LinkedIn Icon

Far From Home

Privacy Policy | Terms of Use | GDPR

© 2020-2025 Far From Home S.A. All rights reserved.

“PlayStation Family Mark” and “PS5 logo” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

bottom of page