Echoes Part 2 - OUT NOW!
- CM Greg

- 5 dni temu
- 9 minut(y) czytania
(Update Ver.1.2.0 | 1.002.000)
Greetings Scientists,
We have a special end-of-year surprise for you!
Today marks the launch of Echoes Part 2, the second instalment in our major free update series.
As stated in previous posts, the focus of the Echoes updates is to introduce greater variety to the existing world of Forever Skies and enhance the sense of exploration based on your feedback.
Since Echoes Part 1 launched in November and is just one month old, Part 2 is the smallest of the three, but it is still loaded with numerous additions we are excited to include, as many of them come directly from your feedback.
We have also brought back the much-requested timed holiday event, Frozen Wishes, for those who missed it in 2024. For the OG scientists who already played the quest in 2024, do not sulk. There are still new rewards for completing the event again this year, while new players will get all the rewards from 2024 and 2025.
Let's Look at What is New - Echoes Part 2 Trailer
Ok, so first, let us dive into the update trailer to get a quick look at some of the major additions.
Desolate Radio Towers Overhaul

Just like the Radio Towers in Biome 1 were reworked in Echoes Part 1 using new modules, landmarks, and an entire system that generates these towers to feel different and distinct, we have now done the same for Biome 2 and the Desolate Radio Towers.
While overgrown by nature, the towers now feel more distinct from one another, convey a sense that people once lived here, and show attempts by individuals to survive on their own.
Biome 2 New Landmarks

We have also added six new landmarks that will spawn more sparingly throughout your towers. These are unique locations that tell more of the story of the world. The six new landmarks are:
Pirate Hideout
Playground
Basketball Court
Market
Flying Theatre
Romeo and Juliet Theatre
Three New Sidequests

To add to the discovery of the stories of those who lived on Earth before our final expedition, there are three unique side quests to find and complete in Biome 2. As before, the side quests are discovered organically by exploring the biome and can be followed using your radar and your to-do list.
Quest Rewards - New Decorations and Devices

We have marked the items below with spoiler tags, as these new items are the rewards for each of the three new quests, and many people may want to keep them a surprise. We highly recommend you do NOT read these spoilers, as each reward is unique and themed. But for those of you with no self-control and a Grinch-like attitude who do not enjoy festive surprises, here you go.
SPOILER - Quest Rewards
Trashbin Device - At last, a way to properly dispose of items that cannot be recycled and are cluttering up your airship. Place the items into the bin, and they will be ecologically vaporized. Finally, we can all stop throwing things overboard in a game where the whole premise is that people damaged the world through pollution…
Moth Incubator - Now, throughout the world, you will find moth eggs and will need a place for them to hatch. Enter the Moth Incubator! There are three new breeds of moths to find and raise. Then it’s up to you to decide whether the life you have brought into this world should go into your Vivarium, where they can fly around and live out their lives as lovely decorations for your airship, or if they will be mercilessly boiled and turned into food.
Pirate Themed Decorations - If you came across the pirate hideout, then of course, you are going to get pirate-themed decorations for completing the quest! Spruce up your airship with a new skin and a Jolly Roger-themed emblem, and maybe strike fear into the hearts of those pesky Scrapwing Hatcheries when they decide to chew up your airship (Note: it won’t help, and they’ll still come feed on your catwalks, but your airship will still look cool.)
Interactive Radar

We saw a lot of feedback on how tracking some Echoes Part 1 content on the radar was at times challenging, so we added two requested quality-of-life features to fix this.
First, you can now access your to-do list straight from the radar, making it easier to understand how the two tools work together. The other major change is that we have added a map legend so you can remind yourself what each marker means.
Frozen Wishes 2025 Event

Back by popular demand, we are bringing back our holiday-themed Frozen Wishes quest. This is a limited-time event that will run until January 12, 2026. During this time, you will see a dash of snow in the air and a new quest from the Reindeer Gang to find and complete.
To find the quest, follow the main storyline until you reach the upper Greenhouse Tower. Once you have completed all the objectives on the Tower and fly away, the quest will trigger. If you are already past this point in your existing save, the quest will appear automatically in your to-do list when loading your save.
Completing it will give you five new holiday-themed airship decor items, and if you missed the event in 2024, this is your chance to get those special items, too.
Existing Saves Are All Good

As before, our Echoes updates do not require you to start a new save. The way Echoes Part 2 is added makes it even easier on existing games, as all the content is mostly concentrated in Biome 2. So for those with advanced progress, just fly back over and start enjoying the new stuff.
War Child Charity DLC Partnership Announced

We are also proud to announce that we have partnered with the UK-based charity, War Child, to create a one-off piece of Steam and PlayStation 5 DLC where all proceeds go to the organization to help them continue their vital work in supporting children across the globe who have been impacted by war.
The item is a cozy holographic globe that depicts a stuffed bear exploring the cosmos in a small spaceship. It can be printed by players in-game to decorate their airship. The item allows players to change the colors of the holograph and can be printed as many times as you like. The DLC can be purchased on Steam and PlayStation for 2.59 GBP / 2.99 EUR / 2.99 USD.
One hundred percent of the Far From Home proceeds from this item go to support War Child, with 90 percent of the sum going to the War Child charity and 10 percent going to War Child Trade Limited. War Child is a UK-registered charity (charity no. 1071659).
Below you will find the full patch notes for the Echoes Part 2 update.
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PATCHNOTES
ADDED:
Overhaul of Desolate Radio Tower locations in the 2nd biome - Overgrown Ruins
New landmarks
Pirates Hideout
Playground
Basketball court
Market
Flying Theatre
Theatre “Romeo & Juliet”
New Side Quests
Fish of the Sky Ocean
The Pirate Dream
The Second Life of Trash
New devices
Egg Incubator
Trash Bin
New resources
Liquid Luciferin
New decorations
Sky Pirate paint skin
Emblem of the Sky Pirates
New Moths and their Boiled versions
Deeproot Moth
Fairysting Moth
Red-Fan Moth
Moth Eggs for every kind of Moth for their incubation
New Radar triggers to access the legend database and the TO-DO LIST menu
Frozen Wishes timed event (December 15 - January 12)
New Frozen Wishes decorations
Snowman Diorama
Zeppelin Diorama
Star Snowflake Lamp
Tree-like Snowflake Lamp
New Windows Color
Frozen Glass
Previous Frozen Wishes decorations added back
Yule Tree
Lamp of Better Worlds
Traveler’s Portable Railway
Home of Dreams
Festive Lights (cold and warm)
Yule Sleigh Paint Skin
CHANGED:
Radio Tower platforms visual improvements
Radio operator sheds visual improvements
Command Centre locations moved from the Overgrown Ruins biome to the Silent City biome
High Point locations moved to the Overgrown Ruins biome
Side quests numbering
All Moths' nutrition data rebalanced
Cockroaches Association poster added to Artifact Trade Station
Small Backpack research cost changed to 1 Silicon & 2 Synthetics
Small Backpack crafting cost changed to 4 Metals, 4 Silicons & 4 Plastic Scraps
Membrane stack size increased from 1 to 10
Changed some side quests narration to be more coherent with found notes
FIXED:
Fixed a bug where some Winches may have gone through buildings, leading to player death
Fixed a bug where two different icons could appear on Radar for the same side quest
Fixed a rare bug where the airship may have moved during game load, ending in some collisions
Fixed a bug with some broken doors being openable from one side only
Fixed a bug where The Second Life of Trash side quest didn’t start
Fixed a bug with a duplicated Wrecked Paint Tool in the Collections
Fixed a rare bug with the missing key card for the Unknown Signal side quest
Fixed a bug where the Unknown Signal side quest location wasn’t spawning in the world
Fixed a bug where the Night is Coming quest didn’t start
Fixed a rare bug where players couldn’t find a Staff key in The Borrowed Pal side quest due to blocked passages
Fixed a bug with the missing reward section in the Database for the Stolen Future side quest
Fixed a bug where some side quest objectives stayed visible on the Radar even if they weren’t tracked anymore
Fixed a bug with Picture Frame rotation on ceilings with grid snapping turned on
Fixed a bug on some half-wall structures, which should allow crouching beneath them
Fixed a bug where the Command Centre locations were spawning in the New Nature biome instead of the Silent City one
Fixed a bug where the Family Photo couldn’t be picked up from a Hanging Cabinet
Fixed a bug where collisions in Miles’ Room prevented players from reading tablets
Placeholder signs from Radio Tower locations removed
Fixed a bug with scanning heads in the Hunting Giants side quest
Fixed a bug where scanning Thorn Bee Hive didn’t unlock the Knife study recipe
Fixed a bug with the missing icon for scannable Doors
Fixed a bug where some furniture could be picked up from locations
Fixed a bug where the task to scan the Wrecked Tool Charger couldn’t be completed
Fixed a bug where the football/soccer minigame wouldn’t reward the player(s) more than once
Fixed a bug where Epoxy would give the player Biomass in the Recycler instead of Technology Tokens.
Fixed a bug with popping cranes
Fixed a bug with read notes appearing as not read after reloading a game
Fixed a bug with an artifact beam being visible in a Large Cockpit
Fixed bugs with overlapping or levitating furniture and tablets
Fixed a bug with wrong door objects being implemented on some Radio Towers
Fixed a bug with wrong resources being received from Recycler on some devices (they differed from their crafting recipes)
Fixed a bug with Underdust initial cutscene being played during every visit to such locations
Fixed a bug with exploration music starting to play when player went asleep
Fixed a bug with Terminal illumination being seen through the ceiling
Fixed a bug where parts of a Workshop location were popping in a close vicinity
Fixed a rare bug where the Terminal in the Underdust couldn’t be scanned
Fixed a bug where using Noah’s Card in a Terminal didn’t complete the task
Fixed the wrong rotation of picked-up objects, where their fronts weren’t facing the player
Fixed a bug where players could use the Medical Station through walls
Fixed a bug where the airship, hitting an unseen collision, was teleported out of the map bounds, leading the player to an infinite falling loop
Level design and level art optimization pass
Replication of several items for multiplayer clients added
Further optimization
Known Issues:
[PS5] When you try to run the game from an outside drive, the game starts with a black screen and won’t load
We observed some multiplayer problems with hosts being kicked from their sessions (to investigate this issue, we need some game logs, so leave us your email in the Reporting tool, please)
We observed some multiplayer problems with session joining - they’re not game-related, and we’re investigating why it’s not working (global internet services failures in the last few weeks had an impact on this issue)
On rare occasions, clients being kicked out of a session return without the Extractor present (if you’re hosting such a session, and it still happens to your team, report it via the in-game tool and leave us your email address so we can get a grip on this issue)
Painting an airship sometimes doesn’t work for clients in a co-op session
On rare occasions, Noah’s key card Terminal may not spawn
Night is Coming quest sometimes triggers when loading a game with a fully completed main quest line
Some side quest locations may not spawn in the world
Side Quest “The Metal Heads” can sometimes appear at two Radio Towers
FPS Drops in the Underdust
Some of the tower batteries cannot be found
Frozen Glass can not be applied to bloom modules
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We want to wrap up this post and the year by saying thank you to everyone in our community for their support and feedback on these updates.
We hope you enjoy some much-needed time off in the coming weeks. We will be back in Spring 2026 with Echoes Part 3, which will be the biggest of the three updates. Until then, thank you again and see you in the skies.
- Team Far From Home



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