PS5 Patch 1.000.004 - #39064
- Far From Home
- Apr 10
- 6 min read
Updated: Apr 13
To all of our PS players - you probably noticed that we released a patch for Forever Skies.
To make sure we have properly communicated all the changes to you, read the changelist below.
Please let us know if you have any questions.
ADDED:
Research Parts added to both Underdust locations and Temporary Camp
Option to leave the game to the desktop from the Pause Menu
Added navmesh to The Workshop and Cosmodrome so Friendly Insect Pet can follow the player
Gamepad input settings to Settings
Sound for a player passing out
Missing translations
Missing sounds
CHANGED:
Energy Crystals can now be found on both Wild Habitat and New Nature Territory
Energy Crystals can now be found in the Colossal Life Form cave in the New Nature biome
Better detection range of Garden Pots placed under Sprinklers, less probability of those not being watered down with Sprinklers
Underdust Discoveries set list adjusted
The Dust Territories Discoveries set list has been adjusted
Added Biomass to the research cost of the Extractor Module: Organic to lessen the chances of passing the gate to the 2nd Biome without the player visiting a Greenhouse Location
Locations updated on the world map so as not to spawn in the biome gates
Sprinklers watering time reduced
Sprinklers work when Garden Pots are out of water only
Garden Pots collisions reduced so they can be placed closer together
Automatic Deck Extractor crafting recipe changed (Fiberglass added)
The trigger for clients in a co-op session for the final cutscene was reduced
Paint Tool now contains 4 basic paints after acquiring this tool
Simplified controller’s Adaptive Triggers conditions for some tools
Sleeping Lily Fruit research has been removed since the player gets its crafting recipe directly
Stamina Booster is now a reward from extracting Photophobia Virus Sample (previously assigned to Pyrexia)
Proper floating Biomass inscription added
Extracting Biomass grants a blueprint for Biomass Fuel
Biomass Fuel crafting recipe changed (Clean Water >> Dirty Water)
Wrecked Paint Tool added, and Complex and Unique Paint Cartridges removed from Radio Tower Variants Discoveries
Large Bottle removed from Garden Variants Discoveries
Wrecked Big Water Tank moved from Overgrown Surface Lift to Underdust: Suburbs Discoveries
Decoy added to Garden Variants Discoveries
Hardened Creepers removed from Underdust Discoveries
Garden Pots added to Overgrown Tower Discoveries
Wrecked Flashlight added and Flashlight removed from Communication Point Discoveries
Diver Pearls and Diver Pearls Seeds removed from Overgrown Surface Lift Discoveries
Meteor Bean and its Seeds removed from Overgrown Surface Lift Discoveries
Small Backpack added to Garden Variants Discoveries
Medium Backpack added to Underdust Variants Discoveries
Organic Printer removed from the Blueprints menu
Pig Smile and Northstar Discoveries changed from Fruits to Seeds
Lobster Pepper plants added to Greenhouse towers again
All Plants should have their boiled versions (instead of an Overcooked Meal)
Only the first intake of the Cure plays its animation
The virus, which the player is infected with, is named Grey Plague and updated in the Database entries
The distiller message log informs about finishing the whole process instead of every stack of distilled liquid
Synchronize plants growing times with the water quantity in the soil
Slight change in a selected inventory slot for better visibility
Research Computer inscription adjusted
Metal Collector ghost position adjusted
Research Parts textures changed
Wrecked Deck Extractor icon changed
Viewing Corner dimensions adjusted
Stair Rooms dimensions adjusted
Inverted Cockpit model adjusted
World generation minor changes to prevent spawning locations on other locations
Collisions on some locations adjusted
Biome surroundings heights adjusted
Database icons and backgrounds adjusted
FIXED:
Fixed a bug with a lack of proper lootable items in The Workshop
Fixed a bug where the game crashed when players held keys on some of the game triggers
Fixed a bug where the equipping tool animation was missing when no previous tool was equipped
Fixed a bug with the Discoveries counter disappearing on the HUD for clients in a co-op session
Fixed a rare bug where the game crashed when players were travelling in a lift on a location close to a Colossal Life Form event
Fixed a bug with AI-Tree location missing translations
Fixed a bug where resources on a Standard Wind Farm lower landing pad were visible & floating midair after scanning the Wrecked Basic Turbine and then visiting a different Standard Wind Farm
Fixed a bug where consuming items from dropped stacks removed the whole stack but gave a boost from a single item only
Fixed a bug where clients, after joining a co-op session, couldn’t see the quest log on their HUD
Fixed a bug where players saw the wrong color of ghosts while placing items on an airship
Fixed a bug where the Capsule Drop POI looked different for clients in a co-op session than for the host
Fixed a bug where clients in a co-op session weren’t able to scan or extract some Organic Matter objects in The Wall gate
Fixed a bug where the Garden Pots preview stayed visible after the player moved the Sprinklers
Fixed a bug where the ghost previews for Garden Pots, flickered while the airship was moving
Fixed a bug where the Swimming Colossal Life Form wasn’t disappearing after the player approached its POI
Fixed a bug where the Select Item menu was opening when the player wanted to pick up an object from the ground with a controller
Fixed a bug where debris was flying through different locations
Fixed a bug with the Backpack inventory slots not being refreshed properly when the player swapped between different Backpacks
Fixed a bug with a missing Small Water Tank research
Fixed a bug with wrong collisions on a Basic Engine, which made it hard to move or pick up
Fixed a bug where the Capsule Drop icon wasn’t shown on the Radar
Fixed a rare bug where a client in a co-op session saw the Extractor ray pointed in a weird direction instead of towards the extracted object
Fixed a bug with many invisible collisions in the Underdust.
Fixed a bug with the player changing their look direction after using the Select Item menu with a controller
Fixed a bug with proper Silicon Towers presence in the world
Fixed a bug where parts of the HUD were visible during the Cure check cutscene in the Medical Station
Fixed a bug where Luciferin POI wasn’t grayed out on a Radar after exploration
Fixed a bug where Descent to the Underdust “!” mark stayed on the Radar after leaving this location
Fixed a bug where the player’s position while using the Medical Station changed when an airship was flying
Fixed a bug where Radar was placed upside down after loading a game or moving it
Fixed a bug where clients in a co-op session weren’t able to open some of the Workshop containers with a Cutting Tool
Fixed a bug where player could lock their movement after using Cure from any container other than the inventory
Fixed a bug where Workshop Discoveries contained Electronic Parts, which are no longer in the game
Fixed a bug where Friendly Insect Pet stayed in its cage after being rescued by a client in a co-op session
Fixed a bug where Medical Station collisions prevented placement of other devices, floor down below it
Fixed a bug where the Studies menu displayed template UI with Solar Panels
Fixed a bug where a player standing from a chair could’ve been flying and falling off an airship
Fixed a bug where a player using a controller had an additional, invisible row between Inventory and Backpack
Fixed a bug where Friendly Insect Pet could get lost forever after player death
Fixed a bug where Friendly Insect Pillow could be lost when placed on Catwalks and taken by a Scrapwing Hatchery
Fixed a bug where Colossal Life Forms' unfinished events weren’t presented on Radar for clients after joining a co-op session
Fixed a bug where blueprints in Artifact Trade Station and Technology Printer could be bought more than once
Fixed a bug where the HUD Discoveries counter disappeared after interacting with a ladder
Fixed a bug where Discoveries stopped working after petting a Friendly Insect Pet
Fixed a bug where Discoveries didn’t update properly when a new location was discovered
Fixed a bug where the player couldn’t switch filters on an empty container of a Filtering Deck Extractor
Another set of vines, which could spawn on Wild Habitat arenas removed
Level design and level art on some locations for better exploration
Fixed a bug where players could get stuck in sheds at the Workshop if they ran out of repair patches and resources needed to craft them
Fixed a bug in co-op sessions where Friendly Insect Pet was not showing in other Underdust: Tunnels when it wasn’t rescued during the first visit to such location
Fixed a bug where clients in a co-op session were flickering while the lift was moving
Fixed a bug where Thunderstorms were looping indefinitely, which resulted in lowering performance
Additional performance tweaks
Missing localization added
KNOWN ISSUES:
There are some missing translations - they will be completed before the release
There’s a rare bug where the radial menu (C key bind) stops working and requires a save and reload to start working again
There’s a bug in co-op sessions where Friendly Insect Pet is not showing in other Underdust: Tunnels when it wasn’t rescued during the first visit to such location
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